[1]
Mandailina, V. et al. 2026. Gamification Meets Artificial Intelligence in Mathematics Education: A Review of Personalized Learning and Student Engagement. Jurnal Pemikiran dan Penelitian Pendidikan Matematika (JP3M). 9, 1 (May 2026), 1–12. DOI:https://doi.org/10.36765/jp3m.v9i1.946.