Implementasi Model Kooperatif TGT dengan Media Ludo Math untuk Meningkatkan Hasil dan Motivasi Belajar Siswa

Authors

  • Ichvita Rachma Unengan Universitas Muhammadiyah Surabaya
  • Chusnal Ainy Universitas Muhammadiyah Surabaya
  • Himmatul Mursyidah Universitas Muhammadiyah Surabaya

Keywords:

Ludo Math Media, Teams Games Tournament, Learning Result, Learning Motivation

Abstract

The study aims to improve learning outcomes and learning motivation for students with the Teams Games Tournament (TGT) learning model using Ludo Math media on quadrilent material. This research is a type of action research class with 4 stages, namely planning, implementation, observation, and reflection. The subject of this study is class VII Junior High School. The results showed that 11% of students were due at the Prasiklus or pretest value. After applied TGT model with Ludo Math media in cycle I obtained study test result of 63% students complete, while in cycle II obtained the test result of 89% students due. The student motivation poll obtained as much as 42% of students have high motivation before the action. Student motivation increases after treatment, i.e. to 79% of students have high motivation on cycle I and 90% of students have high motivation on II cycles.

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Published

2021-09-28

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