Meningkatkan Penguasaan Kosakata Bahasa Arab Siswa Madrasah Tsanawiyah Menggunakan Game Interaktif Kuizpro-b.arab Berbasis Android
Keywords:
Kosakata, Game Interaktif Kuizpro-b.arabAbstract
Abstract: This study aims to determine the differences in students' Arabic vocabulary mastery by learning to use the interactive game kuizpro-b.Arabic and the effectiveness of using the interactive game kuizpro-b.Arabic in learning Arabic vocabulary for 7th grade students of Madratsah tsanawiyah al-muwahhidin catfish. This research is a quasi-experimental research type. The samples of this study were two classes, namely class 7c, which consisted of 25 students as the experimental class and class 7d, which consisted of 23 students as the control class. Data collection was carried out in two ways, namely by interview and vocabulary mastery test. The results showed that tcount of 2.494 was greater than ttable of 2.009 with a significance level of 0.05 and df=46. This shows that the value of tcount (th) is greater than the value of ttable (tt) which means that there is a difference in learning achievement in Arabic vocabulary mastery between the experimental class and the control class. The final average score of the experimental class students was 77.20, which was greater than the control class student's score, which was 71.63. This means that the use of interactive game kuizpro-b.arab in learning Arabic vocabulary is more effective in improving vocabulary mastery
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