The Effect of Gadget Use on Students’ Mathematics Learning Outcomes

Authors

  • Maria Malo Universitas Stella Maris Sumba
  • Lidia Lali Momo Universitas Stella Maris Sumba
  • Sihang Gregorius Balimem Universitas Stella Maris Sumba
  • Herman Huki Ratu Universitas Stella Maris Sumba

DOI:

https://doi.org/10.36765/jp3m.v9i1.856

Keywords:

Influence; Gadget Use; Mathematics Learning Outcomes

Abstract

This study aims to determine the effect of gadget use on the mathematics learning outcomes of junior high school students. This research employs a quantitative approach. The sampling technique used in this study is the Saturated Sampling Technique. The data collection techniques include documentation and questionnaires. The data analysis techniques used are simple linear regression and t-test. The results of this study show a simple regression equation of Y = 34,156 + 0,433X, which means that if there is no gadget use at all, the predicted value of students’ mathematics learning outcomes is 34.156. Furthermore, for every one-unit increase in gadget use, there is a 0.433 increase in students’ mathematics learning outcomes. In addition, based on the hypothesis testing results, the value of tcount > ttable or 2,696 > 2,048, which means that H0 is rejected and Ha is accepted, indicating that the regression coefficient is statistically significant. Therefore, it is proven that gadget use has an effect on the learning outcomes of students at SMP Negeri 1 Waikabubak.

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Published

2026-05-28

How to Cite

Malo, M., Lidia Lali Momo, Sihang Gregorius Balimem, & Herman Huki Ratu. (2026). The Effect of Gadget Use on Students’ Mathematics Learning Outcomes. Jurnal Pemikiran Dan Penelitian Pendidikan Matematika (JP3M), 9(1), 52–57. https://doi.org/10.36765/jp3m.v9i1.856

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Articles